Certain areas causing freezing


#1

certain areas on the map cause my client to crash? help please :S


#2

Most likely due to missing object/map data. Posting the error might narrow it down


#3

doesnt come up with a error just freezes, when logged in again it just has a black map and game doesnt load.


#4

If you’re stuck on a black screen where it says “Loading please wait”, you’re missing data or the data isn’t being read correctly


#5

get this error sorry

[code]Error: T1 - 123,0 - 36,36
sendPacket185(7455)
sendPacket185(1541)
sendPacket185(2494)
Exception in thread “Thread-4” java.lang.ArrayIndexOutOfBoundsException: 5250
at Animable_Sub5.method457(Animable_Sub5.java:50)
at Animable_Sub5.getRotatedModel(Animable_Sub5.java:33)
at Animable.method443(Animable.java:6)
at WorldController.method314(WorldController.java:1337)
at WorldController.method313(WorldController.java:1075)
at client.method146(client.java:15700)
at client.drawGameScreen(client.java:10662)
at client.processDrawing(client.java:11607)
at RSApplet.run(RSApplet.java:108)
at client.run(client.java:6529)
at java.lang.Thread.run(Unknown Source)

[/code]


#6

The issue is going to be one of the following:
Objects
Maps
Map data
Animations

Regardless of which it is, it’s all client sided.
Based on the fact it’s attempting to get a rotated model, i’d go with objects.
Could look into either packing the objects over again or redoing the readValues.


#7

[quote=“sk8rdude461, post:6, topic:555384”]The issue is going to be one of the following:
Objects
Maps
Map data
Animations

Regardless of which it is, it’s all client sided.
Based on the fact it’s attempting to get a rotated model, i’d go with objects.
Could look into either packing the objects over again or redoing the readValues.[/quote]
how would i be able to do this :S