Path Tracing

Yeah polygon modeled as in rasterized.

In contrast to popular believes, I actually have continued to develop on this project.

The website for it can be found at: http://www.dayflower.org.

A picture of my new Java-based realtime renderer that is automatically compiled to OpenCL can be seen here:

Wow! This looks awesome. I love the ambient reflections on some of the materials you did. Very cool. I’ll have to check it out.

_nova: Thank you! :slight_smile:

I just added Gouraud shading rather than just Flat shading to triangle meshes, as well as the ability to use multiple materials and textures on one triangle mesh. Some new screenshots have been uploaded to the website presented above.