Tap Tap Adventure || Browser-based 2D MMORPG


#1

[CENTER]The point behind this project is to continue the development of BrowserQuest whilst also working to improve my programming skills. The goal of the project, is to offer an MMORPG that is playable from almost any device. Taking away the BrowserQuest local storage and implementing a database, I seek to allow a player to continue progress from one device to another.

Website: [URL=http://“http://taptapadventure.com”]TapTapAdventure[/URL]
Forum: [URL=http://“http://taptapadventure.com/forum/”]Tap Tap Adventure Forum[/URL]

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[SPOILER=Changelog]
[B]July 23, 2015:[/B]

  • Server enhancements (can now process 12x the data)
  • Guilds are now in development
  • Admins now show up as red in local chat
  • Camera & Rendering Improvements

[B]July 22, 2015:[/B]

  • Tutorial now has music
  • Some areas have music added
  • Client enhancements allow for faster loading
  • NPC Respawn rates now back to their initial rate (too many complaints)
  • Marketplace System nearly done
  • Fixed a blocked ladder in the mice cave
  • Under the sea ship wreckage now displays properly upon entering
  • Ship Wreckage has fixed doors now

[B]July 21, 2015:[/B]

  • Decreased NPC re-spawn rates from 60 seconds to 25 seconds.

[B]July 20, 2015:[/B]

  • Began work on Player Market
  • Added player wanted levels (They can be attacked anywhere, by anyone)

[B]July 19, 2015:[/B]

  • Fixed dungeon door getting a player stuck
  • Higher level monsters give off more EXP
  • EXP System has been changed
  • Maximum Level is now 165
  • The ship under the sea now leads to a new area (new boss)
  • An empty area now has a boss (Under the Sea)
  • Map Fixes around Under the Sea
  • Fixed Abilities (Passive & Active). Drag from Character Screen into the Quick Bar
  • Added a Store System
  • QWERTY buttons in the quick bar changed to QERTY

[B]July 18, 2015:[/B]

  • The FPS now changes accordingly
  • Archer armours and weapons now have stats
  • Started working on a fullscreen mode

[B]July 17, 2015:[/B]

  • EXP Bar Freezing fixed (Due to an error)
  • Fixed Firefox Crashing & Improved its stability
  • Items now display in the target HUD as you hover over them
  • Players now have 10 Inventory Spaces
  • Kill 25, 100, 200, 500 Quest has been changed to 25, 50, 100 & 200 for rewards

[B]July 16, 2015:[/B]

  • Drop Rates of Pendants, Armours, Weapons and Rings has been increased
  • Pendants now give an extra XP on each kill
  • Player now stops walking when attacks
  • Item Info screen now shows Melee Weapons & Armours
  • Burgers have been added to a few areas

[B]July 15, 2015:[/B]

  • Released 8 new Map Areas, and Improved door systems
  • Fixed NPC Disappearance Bug

[B]July 14, 2015:[/B]

  • More work on the map
  • Double EXP Enabled (Allows players to find bugs quicker)
  • Map Fixes (Inaccessible & Misleading Doors)

[B]July 13, 2015:[/B]

  • Bug where Player Info screen would not be accessible after death
  • Started work on Temple Map

[B]July 12, 2015:[/B]

  • Improved Stability
  • Slowed Down Movement Speed & Attack Speed
  • Altered Goblins’ Drops
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    [/CENTER]

#2

Pretty interesting game. Needs abit more content as noted already, but I have played and reached level 30 and obtained Gold armour from the “Boss”. Is there any higher level armour?


#3

It was fun, but needs more content. And remove the Firefox powerup, it makes the game terribly easy. (I camped the boss room for like 10 kills at level 20)


#4

Yea, I will remove that, I also lowered the XP Rates and added quests. I will also add weapons requirements (I don’t know why I haven’t still xD)

EDIT: Working on inventory:

I haven’t quite finished the inventory yet, I just thought I would show the community what I have so far, it will soon have it’s own GUI and a larger storage in comparison to the current one of only 2, which was only intended to be as a test. This is the rough version so please, suggestions are welcome.






#5

BrowserQuest is released under the MPL. You must also distribute the source code in order to continue using BrowserQuest’s code.

https://github.com/mozilla/BrowserQuest/blob/master/LICENSE

In practice, you may take some MPL code and use it as part of your proprietary software. However, you must give access in source form to the MPL-covered parts, and any modification of a piece of MPL-covered code from your side must also be published as MPL-covered code. This is just simple copyleft, really.

#6

[quote=“RSCShadow, post:5, topic:549051”]BrowserQuest is released under the MPL. You must also distribute the source code in order to continue using BrowserQuest’s code.

https://github.com/mozilla/BrowserQuest/blob/master/LICENSE

[quote=https://julien.ponge.org/blog/mozilla-public-license-v2-a-good-middleground/]In practice, you may take some MPL code and use it as part of your proprietary software. However, you must give access in source form to the MPL-covered parts, and any modification of a piece of MPL-covered code from your side must also be published as MPL-covered code. This is just simple copyleft, really.[/quote][/quote]i was gonna say, this looks awfully similar to browser quest.


#7

[quote=“imthenull, post:6, topic:549051”][quote author=RSCShadow link=topic=667960.msg4468788#msg4468788 date=1421779311]
BrowserQuest is released under the MPL. You must also distribute the source code in order to continue using BrowserQuest’s code.

https://github.com/mozilla/BrowserQuest/blob/master/LICENSE

[/quote]i was gonna say, this looks awfully similar to browser quest.[/quote]

Disappointed… :frowning:


#8

Ooooh


#9

[quote=“RSCShadow, post:5, topic:549051”]BrowserQuest is released under the MPL. You must also distribute the source code in order to continue using BrowserQuest’s code.

https://github.com/mozilla/BrowserQuest/blob/master/LICENSE

Yes, I have forgotten about that, I will do that as soon as possible. Thank you for the reminder :slight_smile:


#10

[quote=“Mezzyscape562, post:9, topic:549051”][quote author=RSCShadow link=topic=667960.msg4468788#msg4468788 date=1421779311]
BrowserQuest is released under the MPL. You must also distribute the source code in order to continue using BrowserQuest’s code.

https://github.com/mozilla/BrowserQuest/blob/master/LICENSE

Yes, I have forgotten about that, I will do that as soon as possible. Thank you for the reminder :)[/quote]Thanks, friend! Your time and code are now much more useful to us than before. Great work on the project.


#11

As requested and obligated by Mozilla MPL license, you can find the version of the game that is before the main update here - https://github.com/Flavius256/Tap-Tap-Adventure-BrowserQuest

Update: Currently working on adding new features, shops, archers, magic, skills, new quests and many more:


#12

Looking pretty well done so far, nice job.


#13

[quote=“Mezzyscape562, post:11, topic:549051”]As requested and obligated by Mozilla MPL license, you can find the version of the game that is before the main update here - https://github.com/Flavius256/Tap-Tap-Adventure-BrowserQuest

Update: Currently working on adding new features, shops, archers, magic, skills, new quests and many more:

[/quote]not quite sure what the "big update " is but you cant release a copy of the code and further develop yours simplt to bypass the license agreement.


#14

[quote=“Vain_, post:13, topic:549051”][quote author=Mezzyscape562 link=topic=667960.msg4470296#msg4470296 date=1422605014]
As requested and obligated by Mozilla MPL license, you can find the version of the game that is before the main update here - https://github.com/Flavius256/Tap-Tap-Adventure-BrowserQuest

Update: Currently working on adding new features, shops, archers, magic, skills, new quests and many more:


[/quote]not quite sure what the "big update " is but you cant release a copy of the code and further develop yours simplt to bypass the license agreement.[/quote]
I just want to release the source before the update, so on the next update this will be updated to the current one.


#15

Pretty interesting, although I have to say that the movement in the game seems a bit restricted. The way the camera shifts on the screen is confusing at times, and it would make more sense if it followed the player, or in other words, kept the player centered.


#16

Yea but, there are a few reasons why I choose to keep it this way. Well there’s one reason, it gives it the oldschool feel of Zelda and other old RPG’s


#17

Is this still being carried on?


#18

Of course, I wasn’t able to post updates because no one commented…

Current Progress: Trying to figure out the damn inventory and proper display on all devices (mobile & 1920*1080+)

[B]04/01/2015[/B]
Inventory Update #1 - Images appear in the inventory (this is only for the Upscale of two)

[B]03/28/2015[/B]
The old BrowserQuest achievement system has been removed and replaced with a Questing System. Right now, it only consists of Killing Monsters and Bringing Items to certain NPC’s.
The next update is updating the inventory system into using the 1, 2 & 3 inventory slots in the base bar as well as adding more to a total of 5.

The quests are hidden, I will be adding a new interface into the game to show all completed, hidden and quests in progress.



[B]03/11/2015[/B]
BaseBar Text finalized… (Didn’t have a lot of time to have some other progress).

[B]03/06/2015[/B]
Started working on a party (aka clan) system and a shop system.

[B]03/05/2015[/B]
Mana is now finalized with no usage yet (adding abilities now possible)

[B]03/04/2015[/B]
Finished new BaseBar and the code has been arranged. Mana has been added to the game and EXP bar now fully functional. Note: This picture is slightly older and the mana bar has been ignored when I was coding this.


#19

Oh, played this for so long yesterday. Logged out and came back after about 4 hours; there were no mobs :frowning:


#20

Yea, the server bugs out sometimes