Balloons


I know the sky is a little odd but still, rate and hate.

blender i presume.

Grainy/Bad quality. Balloons don’t look like they’re touching. Too perfectly reflective. Odd material in general. Makes it so you can’t gather information about the scene.

[quote=“SETO, post:2, topic:378316”]blender i presume.[/quote]Yeah.

[quote=“SomethingToHide, post:3, topic:378316”]Grainy/Bad quality. Balloons don’t look like they’re touching. Too perfectly reflective. Odd material in general. Makes it so you can’t gather information about the scene.[/quote]The balloons aren’t touching, I didn’t want them to :S.

As for the quality my computer was being retarded(I swears). But I will work at the material when I get back home and see if I can’t just make it a bit better.

Thanks for the comments.

Lol computers aren’t retarded, it’s user error.

From the looks of it, the strings lead to a centralized location, ie someone holding them.

In that case, the balloons would be touching each other. Do it manually, or run a negative gravity simulation with constraints.

[quote=“SomethingToHide, post:5, topic:378316”]Lol computers aren’t retarded, it’s user error.[/quote]It is actually lol, I spilled soda on the mother board :smiley: and blender was giving errors when I was trying to render >.>

But! I was going to try and make an animation of them pulling a mailbox out of the ground, kind of like if there was a birthday party and strong winds ;D. But until then I will try what you said.

In that case go with the simulation method as you will already have half the work done when you go to do that.

Also, if that were the case, that wouldn’t cause shit quality renderings >_>

Alright when I can get my computer to turn on I will try to get a better render to show and maybe work a bit on the scene before showing.