Cadillac XLR (WIP)


Stuck using C4D R12 because R14 is a piece of shit
The only reason I’m posting this unfinished model is to give me some motivation to keep working on it, because I’d hate to leave this unfinished after I’ve showed it to people

Also i’m clueless as to why I put the Chrysler logo on a Cadillac

edit: Yo, 18 hours and still no feedback, what gives fellas

Gotta wait for ladies like me. It looks a bit to candy like to me ,I would personally go with a more matte color ,but its looking really good you better finish it so I can post on other forums claiming its mine!:3

Impressive, I’m excited to see the final outcome. Good luck. :slight_smile:

Before this picture I tried to use a matte material and it didn’t look too good. I’ll look for a material pack or something because I’m awful at car paint.

Thanks, I hope I have the time (or motivation) to finish it

This looks cool :o GL on finishing it off.

Looks nice, hopefully you continue and create more thing like this :smiley:

Change the colour to something better and darker, or go silver/white.

I wanted white but the way the lights were set up you couldn’t see the edges on the hood

Wow this looks great.

Thank you.

Also, I churned out a quick shitty render to show how the car looks in white, but I had to turn off Global Illumination because 5 minutes for test renders was too much.

That is much easier for us to see the shape of the body, save the fancy reflections for the final renders. Now for the critique: I don’t think I’ve ever seen a XLR with the cowl hood so pronounced. The older XLRs never had one, and the new ones are very very minimal. One thing Cadillac is known for is the clean straight lines around the front end. I know it hasn’t been worked on yet, but make sure you get the grill perfect.

Yeah, the cowl hood was kind of a personal touch, and the grill is my biggest concern, next to the windshield (it’s so hard to get the shape right, it’s crazy).

How are you modeling this? Sculpting or tracing from reference images?

Using reference images, but placing planes relative to each part of the car and shaping them from there, and then attaching them to the other parts. I guess you could call it tracing, as I don’t know what else you’d call it.

I know tracing is the wrong word, but its the closest I could get. Just keep working on the front end, if you can nail that it most imperfections in the rest of the body won’t matter.