holy shit, frell
Colt M1911
Yea it’s called high poly modeling, you use NURBS on all your objects. How do you think I get all those smooth edges?
Now to make the low poly and bake the normal map and then to texture
End result will be about 2000 polys and no loss in quality
i understand high-poly modeling but thats half a million faces. i viewed this in wireframe mode and it was almost indistinguishable from the shaded version from how many lines there were
lol yea, need it for the small details
in zbrush my models are 5-10 million so its no biggy
when i put my models into nurbs they barely reach 100k, this would make my gpu catch fire
Try enabling open gl from the view tab above the viewport
dun
Would look better if the screws werent so perfectly inline, looks good though