[quote=“Rodgerwilco, post:7, topic:555455”]RSCD is 204, MoparClassic is 204.
Demonik source and Stork(Pk) used 202.
The reason the RSCD client was modified so extensively is because of Reines and what he did with STSBot back in the day. There are only a few developers (rsc related) who even understand the Jag cache. When you build tools for .rscd cache and not .jag it’s hard for people to revert back. The reason .rscd cache is around? I don’t know, ask Reines.
Another client to look at is from Jorgen with FreeScape/whateverthatprojectwascalled/Moonspellwhatever. He used the 202 client as well.[/quote]
Hi Roger!
You’re incorrect!
All of the RSCDaemon derivatives, which includes all of the StorkPKs ever, Demonik and every single derivative, RSCDaemon and every single derivative, uses the same refactor of the same client version: 202. In short, the only ones that don’t, are all of the frameworks that never made it very far–Jorgen was one of the only ones who didn’t use the same client version, but he’s just a goofball anyway.
Reines et al kinda fucked parts of the client up pretty badly, actually, because they didn’t understand how to build packets for RSC very well. They changed random packet structures due to pure lack of knowledge, e.g player position packet 145 and npc position packet 77, when removing entities the behavior of the normal packet structure was to send a 2 bit value of 3(sends as bitwise value 11) to the client for the sprite value, then read 4 bits on the clients side(turns it into bitwise value 1100, or 12 decimal) when it reads the 2 empty bits. That’s why the packet offset only increases by 2 when removing mobile entities but reads 4 bits.
The drastic client modifications they made are actually a real observable issue in much of the RSC private server world. A lot of the client crashes in Demonik and derivatives was caused by those two packet builders, for instance.
If I were to use a client for a new project of mine, it would likely be either the 204 Vortex and eXemplar were fucking with, or maybe the 202 from VarekD or RSCDv2, or MoonSpells unrefactored 202.