I absolutely suck at game environments so… Yea all aboard the shit train while I learn color schemes and composition and shit.
These aren’t renders as it is easier to make stuff look real in C4D or Max. These are realtime in the Unity game engine (free). Why unity and not UDK? Because UDK would be great if I felt like pushing next gen quality. But I need to work on my foundation first which is color and composition. And unity doesn’t shitbricks and crash randomly (udk beta ftw). Its also a very heavy engine and unity is pretty lightweight.
These were lighting tests with some shit trees I modeled and scribbled on:
Imgur took a mad shit on the quality. Y so anti-png?