Iron Man Mask


Unfinished ofc

It seems to be coming out REALLY nice so far, keep it up. I can’t wait to see the final product.

This is an amazing rendering. I love the lighting and the smooth texture, it gives you a real idea of how the armour would look up close.
Maybe you can give us an inside view? Hopefully later, a full armour rendering?
Again, great work. :slight_smile:

I’m hoping to do the full armor set but I’ve got no promises so far, especially with how unreliable C4D has been for me lately.

Whatever the case, good luck. You’ve pleased an Iron Man fan. :slight_smile:

learn to use support edge loops, google subdivision modeling

if youre talking about doing loop cuts on the edges to make them more defined and precise I did that in a lot of spots on this model

It looks awesome. Nice work O.o

looks p nice

[quote=“Cole1497, post:7, topic:518094”][quote author=Frell link=topic=636359.msg4290430#msg4290430 date=1367115087]
learn to use support edge loops, google subdivision modeling
[/quote]
if youre talking about doing loop cuts on the edges to make them more defined and precise I did that in a lot of spots on this model[/quote]
then learn more about using topology to your advantage to get smoother results

Cheekbones need loads more definition, everything from chin upwards looks like it’s just been melted, I modelled this once too. Mind showing a wireframe? It doesn’t look tidy from what I can see

It’s really not that tidy at all

Use smarter topology and your support loops will work way better:

http://www.bracercom.com/tutorial/content/Ironman_Helmet_Modeling/images/ironman_wire_render.jpg

[quote=“Frell, post:13, topic:518094”]Use smarter topology and your support loops will work way better:

http://www.bracercom.com/tutorial/content/Ironman_Helmet_Modeling/images/ironman_wire_render.jpg[/quote][quote=“Frell, post:13, topic:518094”]Use smarter topology and your support loops will work way better:

http://www.bracercom.com/tutorial/content/Ironman_Helmet_Modeling/images/ironman_wire_render.jpg[/quote]
That mask has n-gons though and unless I am mistaken n-gons produce bad topology when subdividing? Because you can’t turn an n-gon into a quad without a triangle. It has been a while since I have modeled though so apologies if I’m incorrect. :stuck_out_tongue:

And another CC @model is the curvature of the front of the head. I believe it should be flatter.

Here’s a good ironman reference if you need it.

[quote=“The Wanderer, post:14, topic:518094”][quote author=Frell link=topic=636359.msg4290746#msg4290746 date=1367172002]
Use smarter topology and your support loops will work way better:

http://www.bracercom.com/tutorial/content/Ironman_Helmet_Modeling/images/ironman_wire_render.jpg
[/quote][quote author=Frell link=topic=636359.msg4290746#msg4290746 date=1367172002]
Use smarter topology and your support loops will work way better:

http://www.bracercom.com/tutorial/content/Ironman_Helmet_Modeling/images/ironman_wire_render.jpg
[/quote]
That mask has n-gons though and unless I am mistaken n-gons produce bad topology when subdividing? Because you can’t turn an n-gon into a quad without a triangle. It has been a while since I have modeled though so apologies if I’m incorrect. :stuck_out_tongue:

And another CC @model is the curvature of the front of the head. I believe it should be flatter.

Here’s a good ironman reference if you need it.
http://s24.postimg.org/jcio5giyt/Ironman_Mark_3.png[/quote]
Noted, will work on, and thanks for that reference image. I’ll need it.

[quote=“The Wanderer, post:14, topic:518094”][quote author=Frell link=topic=636359.msg4290746#msg4290746 date=1367172002]
Use smarter topology and your support loops will work way better:

http://www.bracercom.com/tutorial/content/Ironman_Helmet_Modeling/images/ironman_wire_render.jpg
[/quote][quote author=Frell link=topic=636359.msg4290746#msg4290746 date=1367172002]
Use smarter topology and your support loops will work way better:

http://www.bracercom.com/tutorial/content/Ironman_Helmet_Modeling/images/ironman_wire_render.jpg
[/quote]
That mask has n-gons though and unless I am mistaken n-gons produce bad topology when subdividing? Because you can’t turn an n-gon into a quad without a triangle. It has been a while since I have modeled though so apologies if I’m incorrect. :stuck_out_tongue:

And another CC @model is the curvature of the front of the head. I believe it should be flatter.

Here’s a good ironman reference if you need it.
http://s24.postimg.org/jcio5giyt/Ironman_Mark_3.png[/quote]

It depends where you use the n gon, usually they’re safe to use if you don’t see any surface artifacts

Hey man, do you think you could send me an .obj of this? I wanna use it for a video project I am doing at the moment.

It isn’t done but if you want to use it as-is I’d be fine with that

Yeah that’ll be good, I’ll just take it as it is if that is okay. Thanks