Sooo, hello everyone, aaand yea… F it, I’ll just go ahead and ask:
Is this the place to talk about modelling also? I may seem new to the forums, but I ain’t. I’ve actually been here really long (from 2006) but the name I had was kinda cluttered and also not “mine”. Forgive me for being a “noob” with the old account, I was just so young. LoL, why am I asking for forgiving!?
Anyway, if this is the right place for this post, I’ll just ask my question now: I’m pretty new with Blender and these kinds of things, so could someone give me info on how I SHOULD do “normal” models? (Not these RS models, I stopped caring about making any content for that game…)
I’m now familiar with pretty much everything I need for now, but the right way to use vertices got me confused. Should I strive for making everything triangulated or am I fine with pretty much any possible shaped faces? Because right now I have this thing in the shape I wanted it to be but it still looks like too many polys. I could put a picture up but it might make me feel kind of embarrassed if some of the “cool” guys come around. (Like Dylan or the other bad boys.)
- ArmorCroc