Objectmanager help

My objectmanager class imports blankobjects instead of actually removing them, for example. If someone is mining everytime the ore is mined it creates a blank object, so if like 10 people were mining at the same time, it would create a lot of blank objects and lag the server hard.

Heres my objectmanager class

[code]package com.tempest.rs2.entity.object;

import java.util.Deque;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.Queue;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.logging.Logger;

import com.tempest.core.cache.map.MapLoading;
import com.tempest.core.cache.map.RSObject;
import com.tempest.core.cache.map.Region;
import com.tempest.rs2.content.skill.firemaking.FireColor;
import com.tempest.rs2.entity.Location;
import com.tempest.rs2.entity.World;
import com.tempest.rs2.entity.player.Player;

@SuppressWarnings(“all”)
public class ObjectManager {

public static final int BLANK_OBJECT_ID = 2376;

private static final List<GameObject> active = new LinkedList<GameObject>();
private static final Deque<GameObject> register = new LinkedList<GameObject>();

private static final Queue<GameObject> send = new ConcurrentLinkedQueue<GameObject>();

public static void add(GameObject o) {
	active.add(o);
}

public static void addClippedObject(GameObject o) {
	register.add(o);
}

public static void declare() {

	for (GameObject i : active) {
		send(getBlankObject(i.getLocation()));
	}

	active.clear();
	
	/** Home Area */
	spawnWithObject(410, 3078, 3484, 0, 10, 0);//Lunar Altar
	spawnWithObject(6552, 3084, 3483, 0, 10, 0);//Ancient Altar
	spawnWithObject(409, 3088, 3483, 0, 10, 0);//Altar	
	spawnWithObject(4875, 3094, 3500, 0, 10, 5);//Food stall
	spawnWithObject(4876, 3095, 3500, 0, 10, 5);//General stall
	spawnWithObject(4874, 3096, 3500, 0, 10, 5);//Crafting stall
	spawnWithObject(4877, 3097, 3500, 0, 10, 5);//Magic stall
	spawnWithObject(4878, 3098, 3500, 0, 10, 5);//Scmitar stall
	spawnWithObject(2191, 3081, 3499, 0, 10, 3);//Crystal chest
	spawnWithObject(9472, 3090, 3492, 0, 10, 0);//Shop Exchange
	
	/* Membership Area */
	deleteWithObject(2822, 3356, 0);
	deleteWithObject(2822, 3355, 0);
	deleteWithObject(2822, 3351, 0);
	deleteWithObject(2822, 3350, 0);
	deleteWithObject(2818, 3351, 0);
	deleteWithObject(2818, 3355, 0);
	deleteWithObject(2817, 3355, 0);
	deleteWithObject(2816, 3354, 0);
	deleteWithObject(2818, 3356, 0);
	deleteWithObject(2816, 3352, 0);
	deleteWithObject(2817, 3353, 0);
	deleteWithObject(2816, 3351, 0);
	deleteWithObject(2821, 3357, 0);
	deleteWithObject(2822, 3360, 0);
	deleteWithObject(2822, 3361, 0);
	deleteWithObject(2821, 3360, 0);
	deleteWithObject(2821, 3361, 0);
	deleteWithObject(2820, 3360, 0);
	deleteWithObject(2820, 3361, 0);	
	deleteWithObject(2819, 3360, 0);
	deleteWithObject(2819, 3361, 0);
	deleteWithObject(2818, 3360, 0);
	deleteWithObject(2818, 3361, 0);
	deleteWithObject(2817, 3360, 0);
	deleteWithObject(2817, 3361, 0);
	deleteWithObject(2817, 3359, 0);
	deleteWithObject(2817, 3358, 0);
	deleteWithObject(2817, 3357, 0);
	deleteWithObject(2857, 3338, 0);
	deleteWithObject(2859, 3338, 0);
	deleteWithObject(2860, 3338, 0);
	deleteWithObject(2862, 3338, 0);
	deleteWithObject(2861, 3335, 0);
	deleteWithObject(2862, 3335, 0);	
	deleteWithObject(2844, 3333, 0);
	deleteWithObject(2845, 3337, 0);
	deleteWithObject(2844, 3337, 0);
	deleteWithObject(2845, 3338, 0);
	deleteWithObject(2844, 3338, 0);
	deleteWithObject(2853, 3355, 0);
	deleteWithObject(2853, 3353, 0);
	deleteWithObject(2849, 3353, 0);
	deleteWithObject(2849, 3354, 0);
	deleteWithObject(2849, 3355, 0);
	deleteWithObject(2851, 3353, 0);
	deleteWithObject(2809, 3341, 0);
	deleteWithObject(2812, 3341, 0);
	deleteWithObject(2812, 3343, 0);
	deleteWithObject(2810, 3342, 0);
	deleteWithObject(2808, 3343, 0);
	deleteWithObject(2808, 3346, 0);
	deleteWithObject(2809, 3346, 0);
	deleteWithObject(2810, 3346, 0);
	deleteWithObject(2812, 3346, 0);
	deleteWithObject(2807, 3354, 0);
	deleteWithObject(2807, 3355, 0);
	deleteWithObject(2806, 3355, 0);
	deleteWithObject(2806, 3356, 0);
	deleteWithObject(2807, 3356, 0);
	deleteWithObject(2808, 3356, 0);				
	deleteWithObject(2830, 3350, 0);
	deleteWithObject(2831, 3348, 0);
	deleteWithObject(2830, 3349, 0);
	deleteWithObject(2816, 3361, 0);	
	deleteWithObject(2812, 3364, 0);
	deleteWithObject(2814, 3364, 0);
	deleteWithObject(2816, 3363, 0);
	deleteWithObject(2818, 3363, 0);
	deleteWithObject(2819, 3362, 0);	
	deleteWithObject(2815, 3358, 0);
	deleteWithObject(2814, 3357, 0);	
	deleteWithObject(2835, 3355, 0);	
	spawnWithObject(11744, 2816, 3358, 0, 10, 3);//Banks
	spawnWithObject(11744, 2816, 3357, 0, 10, 3);//Banks	
	spawnWithObject(11744, 2810, 3343, 0, 10, 3);//Banks
	spawnWithObject(11744, 2874, 3339, 0, 10, 3);//Banks
	spawnWithObject(11744, 2874, 3340, 0, 10, 3);//Banks
	spawnWithObject(11744, 2829, 3351, 0, 10, 3);//Banks
	spawnWithObject(11744, 2816, 3356, 0, 10, 3);//Banks
	spawnWithObject(11744, 2816, 3355, 0, 10, 3);//Banks
	spawnWithObject(11744, 2816, 3354, 0, 10, 3);//Banks
	spawnWithObject(11744, 2816, 3353, 0, 10, 3);//Banks
	spawnWithObject(11744, 2816, 3352, 0, 10, 3);//Banks
	spawnWithObject(11744, 2816, 3351, 0, 10, 3);//Banks		
	spawnWithObject(11744, 2809, 3347, 0, 10, 0);//Banks				
	spawnWithObject(11744, 2827, 3355, 0, 10, 0);//Banks		
	spawnWithObject(9472, 2818, 3351, 0, 10, 5);//Shop Exchange
	spawnWithObject(11744, 2857, 3338, 0, 10, 0);//Banks
	spawnWithObject(4875, 2863, 3338, 0, 10, 5);//Food stall
	spawnWithObject(4876, 2862, 3338, 0, 10, 5);//General stall
	spawnWithObject(4874, 2861, 3338, 0, 10, 5);//Crafting stall
	spawnWithObject(4877, 2860, 3338, 0, 10, 5);//Magic stall
	spawnWithObject(4878, 2859, 3338, 0, 10, 5);//Scmitar stall
	spawnWithObject(26181, 2874, 3333, 0, 10, 0);//Range
	spawnWithObject(4309, 2847, 3333, 0, 10, 2);//Spinning wheel
	spawnWithObject(11601, 2845, 3333, 0, 10, 3);//Pottery
	spawnWithObject(22472, 2844, 3338, 0, 10, 2);//Tab creation
	spawnWithObject(13618, 2850, 3355, 0, 10, 0);//Wyvern teleport
	spawnWithObject(13619, 2853, 3353, 0, 10, 1);//Fountain of rune teleport
	spawnWithObject(2191, 2818, 3356, 0, 10, 4);//Crystal chest
	spawnWithObject(18772, 2821, 3358, 0, 10, 1);//MysteryBox chest
	spawnWithObject(2097, 2830, 3349, 0, 10, 1);//Anvil
	spawnWithObject(11764, 2811, 3361, 0, 10, 1);//Magic Tree
	spawnWithObject(11764, 2810, 3359, 0, 10, 1);//Magic Tree
	spawnWithObject(11764, 2815, 3361, 0, 10, 1);//Magic Tree
	spawnWithObject(11764, 2815, 3359, 0, 10, 1);//Magic Tree
	spawnWithObject(11764, 2812, 3364, 0, 10, 1);//Magic Tree
	spawnWithObject(11764, 2814, 3364, 0, 10, 1);//Magic Tree
	spawnWithObject(11758, 2809, 3356, 0, 10, 1);//Yew Tree
	spawnWithObject(11758, 2809, 3353, 0, 10, 1);//Yew Tree
	spawnWithObject(11758, 2809, 3350, 0, 10, 1);//Yew Tree
	spawnWithObject(11762, 2804, 3344, 0, 10, 1);//Maple Tree
	spawnWithObject(11762, 2804, 3346, 0, 10, 1);//Maple Tree
	spawnWithObject(11762, 2806, 3348, 0, 10, 1);//Maple Tree
	spawnWithObject(11762, 2806, 3351, 0, 10, 1);//Maple Tree
	spawnWithObject(11762, 2805, 3353, 0, 10, 1);//Maple Tree
	spawnWithObject(14175, 2824, 3359, 0, 10, 1);//Rune Ore
	spawnWithObject(14175, 2824, 3358, 0, 10, 1);//Rune Ore
	spawnWithObject(14175, 2824, 3357, 0, 10, 1);//Rune Ore
	spawnWithObject(14175, 2826, 3359, 0, 10, 1);//Rune Ore
	spawnWithObject(14175, 2825, 3356, 0, 10, 1);//Rune Ore		
	spawnWithObject(13720, 2828, 3358, 0, 10, 1);//Adamant Ore
	spawnWithObject(13720, 2829, 3358, 0, 10, 1);//Adamant Ore
	spawnWithObject(13720, 2830, 3358, 0, 10, 1);//Adamant Ore
	spawnWithObject(13720, 2831, 3357, 0, 10, 1);//Adamant Ore
	spawnWithObject(13720, 2831, 3356, 0, 10, 1);//Adamant Ore		
	spawnWithObject(13707, 2830, 3354, 0, 10, 1);//Gold Ore
	spawnWithObject(13707, 2831, 3354, 0, 10, 1);//Gold Ore
	spawnWithObject(13707, 2832, 3354, 0, 10, 1);//Gold Ore
	spawnWithObject(13707, 2833, 3354, 0, 10, 1);//Gold Ore
	spawnWithObject(13706, 2833, 3356, 0, 10, 1);//Coal
	spawnWithObject(13706, 2834, 3356, 0, 10, 1);//Coal
	spawnWithObject(13706, 2835, 3356, 0, 10, 1);//Coal
	spawnWithObject(13706, 2835, 3354, 0, 10, 1);//Coal
	
	
	/* Wilderness Resource Arena */
	spawnWithObject(14175, 3195, 3942, 0, 10, 3);
	spawnWithObject(14175, 3194, 3943, 0, 10, 3);
	spawnWithObject(14175, 3175, 3937, 0, 10, 3);
	spawnWithObject(14175, 3175, 3943, 0, 10, 3);
	
	/* Blood crafting */
	spawnWithObject(4090, 2792, 3322, 0, 10, 0);//Altar

	/* Crafting */
	spawnWithObject(4309, 2751, 3446, 0, 10, 3);//Spinning wheel
	spawnWithObject(11601, 2751, 3449, 0, 10, 2);//Pottery
	
	/** Rune ores at mining */
	spawnWithObject(14175, 3051, 9765, 0, 10, 3);
	spawnWithObject(14175, 3052, 9766, 0, 10, 3);
	
	/** Smelting furnace */
	spawnWithObject(2030, 3191, 3425, 0, 10, 0);
	
	/** Weapon Game **/
	deleteWithObject(1863, 5328, 0);
	deleteWithObject(1863, 5326, 0);
	deleteWithObject(1863, 5323, 0);
	deleteWithObject(1862, 5327, 0);
	deleteWithObject(1862, 5326, 0);
	deleteWithObject(1862, 5325, 0);
	deleteWithObject(1865, 5325, 0);
	deleteWithObject(1863, 5321, 0);
	deleteWithObject(1865, 5321, 0);
	deleteWithObject(1865, 5323, 0);
	deleteWithObject(1863, 5319, 0);
	deleteWithObject(1862, 5319, 0);
	deleteWithObject(1863, 5317, 0);
	deleteWithObject(1865, 5319, 0);
	deleteWithObject(1862, 5321, 0);
	deleteWithObject(1862, 5323, 0);
	spawnWithObject(1, 1866, 5323, 0, 10, 0);//Barrier	
	spawnWithObject(1, 1865, 5323, 0, 10, 0);//Barrier	
	spawnWithObject(11005, 1864, 5323, 0, 10, 1);//Barrier	
	spawnWithObject(11005, 1863, 5323, 0, 10, 1);//Barrier	
	spawnWithObject(1, 1862, 5323, 0, 10, 0);//Barrier	
	spawnWithObject(1, 1861, 5323, 0, 10, 0);//Barrier	
	spawnWithObject(11744, 1861, 5330, 0, 10, 0);//Barrier	
	spawnWithObject(11744, 1862, 5330, 0, 10, 0);//Barrier	
	spawnWithObject(11744, 1863, 5330, 0, 10, 0);//Barrier	
	spawnWithObject(11744, 1864, 5330, 0, 10, 0);//Barrier
	spawnWithObject(11744, 1865, 5330, 0, 10, 0);//Barrier
	spawnWithObject(11744, 1866, 5330, 0, 10, 0);//Barrier
	
	/** Duel Arena */
	spawnWithObject(409, 3366, 3271, 0, 10, 10);//Altar	
	spawnWithObject(6552, 3370, 3271, 0, 10, 10);//Ancient Altar
	
	/* Crafting Area */
	spawnWithObject(11744, 2748, 3451, 0, 10, 0);// Banks
	
	/** Farming Areas */
	spawnWithObject(11744, 2804, 3463, 0, 10, 1);// Catherby Banks
	spawnWithObject(11744, 3599, 3522, 0, 10, 0);// Banks
	spawnWithObject(11744, 3056, 3311, 0, 10, 0);// Banks
	spawnWithObject(11744, 2662, 3375, 0, 10, 0);// Banks

	/** Mining banks */
	spawnWithObject(11744, 3047, 9765, 0, 10, 0);
	spawnWithObject(11744, 3045, 9765, 0, 10, 0);
	spawnWithObject(11744, 3044, 9776, 0, 10, 0);
	spawnWithObject(11744, 3045, 9776, 0, 10, 0);
	spawnWithObject(11744, 3046, 9776, 0, 10, 0);
	spawnWithObject(11744, 2930, 4821, 0, 10, 0);// Essences
	
	/** Deleting Objects */
	delete(3079, 3501, 0);//Home gate
	delete(3080, 3501, 0);//Home gate
	delete(3445, 3554, 2);//Slayer tower door
	
	/** New Home */
	deleteWithObject(3284, 3510, 0);		
	deleteWithObject(3286, 3497, 0);
	deleteWithObject(3286, 3498, 0);
	deleteWithObject(3286, 3500, 0);
	deleteWithObject(3288, 3502, 0);		
	deleteWithObject(3288, 3497, 0);	
	deleteWithObject(3286, 3502, 0);
	deleteWithObject(3287, 3498, 0);
	deleteWithObject(3287, 3500, 0);
	deleteWithObject(3284, 3510, 0);
	deleteWithObject(3282, 3497, 0);
	deleteWithObject(3283, 3497, 0);
	deleteWithObject(3283, 3500, 0);
	deleteWithObject(3283, 3500, 0);
	deleteWithObject(3277, 3498, 0);
	deleteWithObject(3278, 3497, 0);
	deleteWithObject(3277, 3497, 0);
	deleteWithObject(3278, 3500, 0);
	deleteWithObject(3277, 3500, 0);
	deleteWithObject(3282, 3499, 0);
	deleteWithObject(3277, 3493, 0);
	deleteWithObject(3279, 3493, 0);
	deleteWithObject(3276, 3493, 0);
	deleteWithObject(3276, 3494, 0);
	deleteWithObject(3278, 3492, 0);
	deleteWithObject(3282, 3493, 0);
	deleteWithObject(3282, 3495, 0);
	deleteWithObject(3283, 3495, 0);
	deleteWithObject(3285, 3493, 0);
	deleteWithObject(3284, 3503, 0);
	deleteWithObject(3285, 3503, 0);
	deleteWithObject(3286, 3503, 0);
	deleteWithObject(3286, 3504, 0);
	deleteWithObject(3287, 3504, 0);
	deleteWithObject(3288, 3504, 0);
	deleteWithObject(3284, 3504, 0);
	deleteWithObject(3276, 3503, 0);
	deleteWithObject(3277, 3503, 0);
	deleteWithObject(3278, 3503, 0);		
	deleteWithObject(3282, 3498, 0);		
	deleteWithObject(3284, 3501, 0);	
	deleteWithObject(3284, 3496, 0);
	deleteWithObject(3282, 3500, 0);
	deleteWithObject(3277, 3496, 0);
	
	deleteWithObject(3278, 3504, 0);
	deleteWithObject(3276, 3504, 0);
	deleteWithObject(3275, 3496, 0);
	deleteWithObject(3275, 3497, 0);
	deleteWithObject(3277, 3501, 0);
	
	remove(3286, 3508, 0);
	remove(3286, 3509, 0);
	remove(3286, 3510, 0);		
	remove(3275, 3509, 0);
	remove(3275, 3510, 0);
	remove(3276, 3510, 0);
	
	spawnWithObject(11744, 3287, 3502, 0, 10, 1);// Banks
	spawnWithObject(11744, 3287, 3501, 0, 10, 1);// Banks
	spawnWithObject(11744, 3287, 3500, 0, 10, 1);// Banks
	spawnWithObject(11744, 3287, 3499, 0, 10, 1);// Banks		
	spawnWithObject(11744, 3287, 3498, 0, 10, 1);// Banks
	spawnWithObject(11744, 3287, 3497, 0, 10, 1);// Banks		
	spawnWithObject(9472, 3286, 3495, 0, 10, 5);//Shop Exchange
	spawnWithObject(8720, 3286, 3494, 0, 10, 2);//Vote		
	spawnWithObject(4875, 3282, 3507, 0, 10, 5);//Food stall
	spawnWithObject(4876, 3283, 3507, 0, 10, 5);//General stall
	spawnWithObject(4874, 3284, 3507, 0, 10, 5);//Crafting stall
	spawnWithObject(4877, 3285, 3507, 0, 10, 5);//Magic stall
	spawnWithObject(4878, 3286, 3507, 0, 10, 5);//Scimitar stall
	
	
	spawnWithObject(409, 3275, 3508, 0, 10, 1);//Altar	
	
	spawnWithObject(412, 3277, 3507, 0, 10, 10);//Ancient Altar
	
	
	/** Webs */
	delete(3105, 3958, 0);
	delete(3106, 3958, 0);
	delete(3093, 3957, 0);
	delete(3095, 3957, 0);
	delete(3092, 3957, 0);
	delete(3158, 3951, 0);
	deleteWithObject(2543, 4715, 0);
	spawnWithObject(734, 3105, 3958, 0, 10, 3);
	spawnWithObject(734, 3106, 3958, 0, 10, 3);
	spawnWithObject(734, 3158, 3951, 0, 10, 1);
	spawnWithObject(734, 3093, 3957, 0, 10, 0);
	spawnWithObject(734, 3095, 3957, 0, 10, 0);	
	delete(2543, 4715, 0);	
	delete(2855, 3546, 0);
	delete(2854, 3546, 0);

	/** Clipping */
	setClipToZero(3445, 3554, 2);
	setClipToZero(3119, 9850, 0);
	setClipToZero(3002, 3961, 0);
	setClipToZero(3002, 3960, 0);
	setClipToZero(2539, 4716, 0);
	setClipToZero(3068, 10255, 0);
	setClipToZero(3068, 10256, 0);
	setClipToZero(3068, 10258, 0);
	setClipToZero(3067, 10255, 0);
	setClipToZero(3066, 10256, 0);
	setClipToZero(3426, 3555, 1);
	setClipToZero(3427, 3555, 1);
	setClipToZero(3005, 3953, 0);
	setClipToZero(3005, 3952, 0);
	setClipToZero(2551, 3554, 0);
	setClipToZero(2551, 3555, 0);
	setClipToZero(2833, 3352, 0);
	setClipToZero(2996, 3960, 0);

	for (GameObject i : active) {
		send(i);
	}

	logger.info("All object spawns have been loaded successfully.");
}

private static Logger logger = Logger.getLogger(MapLoading.class.getSimpleName());

private static final void delete(int x, int y, int z) {
	RSObject object = Region.getObject(x, y, z);

	if (Region.getDoor(x, y, z) != null) {
		Region.removeDoor(x, y, z);
	}

	if (object == null) {
		if (z > 0)
			active.add(new GameObject(2376, x, y, z, 10, 0));
		return;
	}

	MapLoading.removeObject(object.getId(), x, y, z, object.getType(), object.getFace());

	if ((object.getType() != 10) || (z > 0))
		active.add(new GameObject(2376, x, y, z, object.getType(), 0));
}

private static final void deleteWithObject(int x, int y, int z) {
	RSObject object = Region.getObject(x, y, z);

	if (Region.getDoor(x, y, z) != null) {
		Region.removeDoor(x, y, z);
	}

	if (object == null) {
		active.add(new GameObject(2376, x, y, z, 10, 0));
		return;
	}

	MapLoading.removeObject(object.getId(), x, y, z, object.getType(), object.getFace());

	active.add(new GameObject(2376, x, y, z, object.getType(), 0));
}

private static final void remove(int x, int y, int z) {
	RSObject object = Region.getObject(x, y, z);
	
	if (Region.getDoor(x, y, z) != null) {
		Region.removeDoor(x, y, z);
	}
	
	if (object == null) {
		active.add(new GameObject(2376, x, y, z, 10, 0));
		return;
	}
	
	MapLoading.removeObject(object.getId(), x, y, z, object.getType(), object.getFace());
	
	active.add(new GameObject(2376, x, y, z, object.getType(), 0));
	Region region = Region.getRegion(x, y);

	region.setClipToZero(x, y, z);
}


private static final void deleteWithObject(int x, int y, int z, int type) {
	active.add(new GameObject(2376, x, y, z, type, 0));
}

public static List<GameObject> getActive() {
	return active;
}

public static final GameObject getBlankObject(Location p) {
	return new GameObject(2376, p.getX(), p.getY(), p.getZ(), 10, 0, false);
}

public static GameObject getBlankObject(Location p, int type) {
	return new GameObject(2376, p.getX(), p.getY(), p.getZ(), type, 0, false);
}

public static GameObject getGameObject(int x, int y, int z) {
	int index = active.indexOf(new GameObject(x, y, z));

	if (index == -1) {
		return null;
	}

	return active.get(index);
}

public static Queue<GameObject> getSend() {
	return send;
}

public static boolean objectExists(Location location) {
	for (GameObject object : active) {
		if (location.equals(object.getLocation())) {
			return true;
		}
	}
	return false;
}

public static void process() {
	for (Iterator<GameObject> i = register.iterator(); i.hasNext();) {
		GameObject reg = i.next();
		active.remove(reg);
		active.add(reg);
		send.add(reg);

		i.remove();
	}
}

public static void queueSend(GameObject o) {
	send.add(o);
}

public static void register(GameObject o) {
	register.add(o);
}

public static void remove(GameObject o) {
	removeFromList(o);
	send.add(getBlankObject(o.getLocation(), o.getType()));
}

public static void remove2(GameObject o) {
	send.add(getBlankObject(o.getLocation(), o.getType()));
}

public static void removeFromList(GameObject o) {
	active.remove(o);
}

private static final void removeWithoutClip(int x, int y, int z, int type) {
}

public static void send(GameObject o) {
	for (Player player : World.getPlayers())
		if ((player != null) && (player.isActive())) {
			if ((player.withinRegion(o.getLocation())) && (player.getLocation().getZ() % 4 == o.getLocation().getZ() % 4))
				player.getObjects().add(o);
		}
}

public static void setClipToZero(int x, int y, int z) {
	Region region = Region.getRegion(x, y);

	region.setClipToZero(x, y, z);
}

public static void setClipped(int x, int y, int z) {
	Region region = Region.getRegion(x, y);

	region.setClipping(x, y, z, 0x12801ff);
}

public static void setProjecileClipToInfinity(int x, int y, int z) {
	Region region = Region.getRegion(x, y);

	region.setProjecileClipToInfinity(x, y, z);
}

private static final void spawn(int id, int x, int y, int z, int type, int face) {
	MapLoading.addObject(false, id, x, y, z, type, face);
}

public static final void spawnWithObject(int id, Location location, int type, int face) {
	active.add(new GameObject(id, location.getX(), location.getY(), location.getZ(), type, face));
	MapLoading.addObject(false, id, location.getX(), location.getY(), location.getZ(), type, face);

	send(new GameObject(id, location.getX(), location.getY(), location.getZ(), type, face));
}

public static final void spawnWithObject(int id, int x, int y, int z, int type, int face) {
	active.add(new GameObject(id, x, y, z, type, face));
	MapLoading.addObject(false, id, x, y, z, type, face);

	send(new GameObject(id, x, y, z, type, face));
}

}

[/code]

So, what part do you need help with?

This is your post:
“Hi, I have a problem someone else told me about. I didn’t know it was an issue but apparently it is. So here’s the code, someone fix it please”

And yes, I know for a fact someone else told you about this issue because it was posted on R-S. Then you posted a help topic on there.
Once they didn’t help you, you came to us as a last resort.

The thing is, you’re not making an effort to do it yourself. What part of this do you need help with. What are you physically stuck on?

I have made an effort, I spent forever trying to figure it out. I’m unsure of what is needed to be done, blank objects stack and lag the server. I was looking at other objectmanager classes of other servers and they dont use blankobjects.

You just answered your own question there buddy.

Other servers work just fine and they don’t use blank objects. Exactly. You need to eliminate the use of them. Instead of creating blank objects. you remove the existing object that is there and replace it with something else. If there isn’t anything there you create it, then store it in the object list so if/when it needs to be removed, you can remove it that way.