P2P-PVP || We are finally here

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Here at P2P-PVP, we have one solo developer that is striving for one thing; Fun. I do not care about the money, I can honestly say this project was meant for you guys, my players. I am trying to provide unique content that players can enjoy. Short and simple, we shall be a very big PVP community; that is my only goal, so might as well shoot for the stars.

[FONT=Verdana][SIZE=5]-Combat-[/SIZE][/FONT]
[FONT=Book Antiqua][SIZE=4]• 604 items (Correct Models)
•Great Timers
•Almost bug-free
•Item Switching (No Delays)
•100% accurate prayer formulas
•All correct item requirements
•Fun PK Zone (Keep items upon Death)
•Hybridding
•Personal PVP Panels
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[FONT=Verdana][SIZE=5]-Other/Miscellaneous-[/SIZE][/FONT]
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•Register to Login
•100% working GTLvote system
•Deposit Box
•Unique interfaces
•Clean Gameplay
•Correct weapon emotes
•XP Counter
•Click to level skilltab interface
•EloSystem Rating
•Yell statistics
•PKP Item Chest
•Dupe free Duel Arena (I mean This)
•Whip/DDS option @ Duel arena (for stakers)
•Soon to be active Forum
•FREE Items in stores (for easy access to items)
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[center][font=trebuchet ms][size=18pt]ELORATING[/size][/font][/center]
[FONT=Arial Narrow][SIZE=4]The difference in the ratings between two players serves as a predictor of the outcome of a match. Two players with equal ratings who play against each other are expected to score an equal number of wins. A player whose rating is 100 points greater than his or her opponent’s is expected to score 64%; if the difference is 200 points, then the expected score for the stronger player is 76%.
A number represents a player’s Elo rating and increases or decreases based upon the outcome of games between rated players. After every game, the winning player takes points from the losing one. The difference between the ratings of the winner and loser determines the total number of points gained or lost after a game. In a series of games between a high-rated player and a low-rated player, the high-rated player is expected to score more wins. If the high-rated player wins, then only a few rating points will be taken from the low-rated player whereas if the lower rated player scores an upset win, then many rating points will be transferred. The lower rated player will also gain a few points from the higher rated player in the event of a draw. The rating system thus is self-correcting. A player whose rating is too low should, in the long run, do better than the rating system predicts and thereby gain rating points until the rating reflects his or her true playing strength.
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VIDEOS Coming Soon!

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