Peoples first posts

[quote=“jmood128, post:1, topic:231633”]Exception in thread “main” java.lang.ArrayIndexOutOfBoundsException: 17
at ItemHandler.loadItemList(ItemHandler.java:312)
at ItemHandler.(ItemHandler.java:39)
at server.main(server.java:28)

what do i do when i run my server it comes up with this =s can someone help me plz =D[/quote]

Eh, I was like most of the new people. :stuck_out_tongue:

Hahahaha i must have made like, 600 topics before i realized i needed a router to get to my ROUTER page.
Good times back then…

Lol, my first post.

[quote=“Scape-JAVA, post:120, topic:315557”][quote author=Scape-JAVA link=topic=363213.msg2775150#msg2775150 date=1241478989]
Meh nice work
[/quote]

Lol, my first post.[/quote]That’s one of my favorites so far lol.

my first post, in the model section. i feel like a retard now XD, and you have to love my anti leach? hahahaha

[quote=“0bbyme, post:1, topic:257519”]well i got board so i made stewie, ps. this is one of the first models i made and can some 1 tell me if there is any way to make faces =P

here it is…

cartoon look o.o

[/quote]

0bbyme, it wasn’t, here’s yours. :stuck_out_tongue:

err, I can’t remember my first post :L, ? how I check?

Go up top to your profile, then choose Show Posts. Go to the very last page, last post. Walla, You have found it :slight_smile:

Justin’s first post :stuck_out_tongue:

no cj it was my first in the model section.
my first post, in the model section. i feel like a retard now XD, and you have to love my anti leach? hahahaha

[quote=“Scape-JAVA, post:126, topic:315557”][quote author=justinxg27 link=topic=412024.msg3326828#msg3326828 date=1283168507]
Thanks guys for the fun time, i hope use all keep going on with w/e. Thanks Dave, Chris & Haxor, you all know who you are continue with your succes~!
[/quote]
Justin’s first post :P[/quote]fail

[quote=“Scape-JAVA, post:126, topic:315557”][quote author=justinxg27 link=topic=412024.msg3326828#msg3326828 date=1283168507]
Thanks guys for the fun time, i hope use all keep going on with w/e. Thanks Dave, Chris & Haxor, you all know who you are continue with your succes~!
[/quote]
Justin’s first post :P[/quote]Justin :smiley: I remember this!

Blake’s first tutorial: http://www.moparisthebest.com/smf/index.php/topic,107475.msg1076767.html#msg1076767

I lol’d. But it was almost 4 years ago.

[quote=“the elve age, post:130, topic:315557”]Blake’s first tutorial: http://www.moparisthebest.com/smf/index.php/topic,107475.msg1076767.html#msg1076767

I lol’d. But it was almost 4 years ago.[/quote]Haha! That’s pretty funny :slight_smile:

[quote=“reyx7, post:120, topic:262633”]Lol this looks awesome, do u have an estimated finished date?
Also, when u beat a round, add the short tune, and when u die, add that 2… lol its a cool theme[/quote]

When cocoa made that nazi zombie thing.

Oh dear jesus… this was back when I thought all clients used the moparscape client… And someone told me that NPCs.rscd were the files used, but those are actually RSC files :frowning:

[quote=“n10si t, post:1, topic:333680”]Hello, I’m John. I’m working on my server and well to tell the truth I’m not the best coder out there.

I need help with a few things:

First off, where are all those files such as NPCDef.xml and NPCs.rscd?

How do I get range and mage to work? Please, just get me started. I’d like to learn and be helped.

How do I fix the weapons so they are correctly equipped and used?[/quote]

There ya go.

My first post:

Someone was asking how to change max cash from 999m to 2147m

Here is one of the earliest tribulations I faced :smiley:

[quote=“Lothy, post:1, topic:24099”]I can’t figure this out… And to be honest, I have no idea why it doesn’t actually work, but I’m sure it’s something silly I’ve missed.
Please keep in mind that I have spent quite a bit of time searching the forums and google for a tutorial that is relevant, but I havn’t come across one.

This is in my voids section. So basically, when the spell is cast, and it goes to entangle(), a delay of 20 seconds should stop the person moving.

public void entangle() { EntangleDelay = 20; }

This piece of code should make it so that once tangle has been cast on an opponent, the delay of 20 will be counted down 1 second at a time until it hits 0:

if(EntangleDelay > 0) EntangleDelay -= 1;

Finally, the code below is the actual code for the spell entangle.
As you can see, when the spell is cast, it goes to the public void entangle(). But even though it does this, the delay doesn’t work, and the person can still move.

if(spellID == 1592) // entangle (lvl 79 spell) { if(playerLevel[6] >= 78) { if((playerHasItemAmount(561, 8)==false) || (playerHasItemAmount(557, 10)==false) || (playerHasItemAmount(555, 10)==false)) { sendMessage("You do not have enough runes to cast this spell."); sendMessage("You need 8 "+getItemName(561)+", 10 "+getItemName(557)+" and 10 "+getItemName(555)); } else if((playerHasItemAmount(561, 8)==true) && (playerHasItemAmount(557, 10)==true) && (playerHasItemAmount(555, 10)==true)) { stillgfx(179, castOnPlayer.absY, castOnPlayer.absX); castOnPlayer.entangle(); castOnPlayer.inCombat(); inCombat(); startAnimation(711); PkingDelay = 40; deleteItem(561, getItemSlot(561), 8); deleteItem(557, getItemSlot(557), 10); deleteItem(555, getItemSlot(555), 10); teleportToX = absX; teleportToY = absY; castOnPlayer.sendMessage("A magical force stops you from moving!"); } } else if(playerLevel[6] <= 78) { sendMessage("You need a magic level of 79 to cast this spell."); } }

Thanks in advance for any help. :)[br][size=1]Posted at: November 11, 2006, 04:36:35 PM[/size][hr]Anybody know?[br][size=1]Posted at: November 11, 2006, 05:59:18 PM[/size][hr]Somebody has to. O.o[/quote]

My first topic back in 2006: