Download Link : Download 317.Game.Server.zip @ UppIT
Since my semester is starting I won’t be working on this anymore. Have fun, I’ve sunk a good deal of time into this framework.
Updates since last release:
Both types of disconnections are now fully handled. Purposeful and forced.
Player hands no longer disappear when boots are worn.
Stores are now parsed from an external text file.
Stores now display the items and stock correctly.
Support for multiple stores added.
All of the optional and head based dialogue frames have been loaded.
An abstract dialogue system has been put in place to support transition between dialogues.
Scheduled pulses are now canceled when the owner logs out or is nullified.
Fixed a few potential exploits in the item associated incoming packets.
Rewrote a portion of networking code to support X-Logging and handle it accordingly.
Added support for interacting with mobs.
Both mobs and players now face each other during an interaction.
Players now face an object upon interaction.
Command packet handling
Secondary Object Actions.
Pulses are now completely destroyed when removed via the ScheduledFuture class.
Networking tweaks to better support connections.
Woodcutting base implemented.
Supports complete cancellation for all cutters.
Re-spawning with stumps (Only supports normal trees.)
Fix to withdraw all while banking.
Banking dialogues completely implemented.
Removed static packets, all handled in a polymorphic manor now.