Piranha Plant

That is hilarious.

Lmfao he doesn’t have a job… He was fired from Mario

The hair in Cinema 4D is so fun to fuck with.

Keep the beard and render it with shaved head.
Like this:

holy shit

[quote=“Bowser jr, post:24, topic:477945”]Keep the beard and render it with shaved head.
Like this:
[/quote]
This.
This is good
Can you give it an afro or a mohawk?

drub: You have to ask Cole, I just did an easy edit.

ill do it when i get home

stop using r14

im only using it for sculpting

and why

so I can show you how to be better lol

would you like me to download r11 then?

still awaiting beardy-mohawk plant

Yes, you can always sculpt in R14 and then export it as a .obj and plop it in r11

OK I tried to clean this up as best I could for you. You should probably know that when a scene is too simple it’s hard to make it look realistic, and putting wood floor only makes the setup and scale even more unrealistic

I enabled anti aliasing and set it to best instead of geometry
enabled global illumination
blurred that god awful hdr map in the image settings of the material (it was causing the pixelized reflections)
I didn’t turn the hair back on because you have to enable raytracing for it to work on global illumination and it takes a long time
use fresnel map on reflective surfaces
redid the wood floor
made a new 3 point light setup (front, side, rim light) only the front one casts shadows
added sharpen filter at 13%

But the shapes and colors are unrealistically simple so that takes alot from it

I pm’d the file back to you so you can look around

God damn
I was going to enable anti aliasing on best but that took a long time to render so I disabled it. As for everything else, I wouldnt have thought of any of that. I’m terrible with 3 point light setups and I had no idea what a sharpen filter was until just now.

3 point light setups are used in photography