Recreation [F2P Remake!]

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Please leave feedback; if views over comments become too stupidly skewed I’m removing it >_>

Hey guys! As promised, my Delta F2P Remake has returned. A lot more stable with high quality content!
This source is not playable yet, there’s nothing in terms of most skills. Combat works okay. There are no special attacks and very little in the way of any member content at all. I’ve put a lot of effort into this and received an ideal amount of assistance, too.

Runescape 2006 Remake - Free to Play!
As always, I’ve added an couple of “anti-leeches” and if you’re not capable of fixing them, you should probably consider taking up knitting. All is required of you is to uncomment stuff. One of the anti-leeches is in Constants.java, one if Food.java and one (which stops you compiling) is in UpdateFlags.java

Features
Almost All F2P area NPCs are in the correct location.
Most if not all F2P shops should work.
Efficient NPC Dialogue.
Pickables (Potatoes, Cabbages, Onions and Grain)
The wheat windmill works.
NPC/Player clipping
Teleports require levels and runes.
Most if not all F2P consumeables work and provide the right HP.
Area music (For all F2P areas except tutorial island)
Access to P2P areas isn’t possible.
Port Sarim boat to Karamja works.
A lot, if not all doors work in F2P (including double doors!)
100% tutorial island started. Everything is in the source for you to be able to create 100% tutorial island. You just have to finish where I left off.
A couple of other things-

NOTE: I do plan to continue this source right up until the last quest and everything. Please be generous and give back the community if you choose to develop this source, just like I have.
Do not insult me for using Delta, Enzo’s packaged Delta is decent. Insult me for the content in it.

Links (Source and Client
Mirror 1: http://uppit.com/bg0wuo6uezeg/Recreation.rar

Mirror 2: http://www.mediafire.com/?5a9vfbfr58444ap

Media













http://i301.photobucket.com/albums/nn72/localwoodcut/RSMV0014.mp4
http://i301.photobucket.com/albums/nn72/localwoodcut/RSMV0015.mp4

Credits
Jagex
Delta_
Enzo42
lostmyphat
The Unholy/VxR Sells
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Wow. This is amazing.

it isnt that amazing.

i remember seeing this about a year or so ago, ha.

gj dewd, n33b, noob, n00b, newb, nube.

This exact source, fails? I somehow, highly doubt that. Now stop trolling

this exact source? bla bla bla, im not fucking trolling. i saw that banner about a year or so ago. jesus fucking christ, i didnt say i saw this exact same source now did i?

[quote=“Fails, post:3, topic:470482”]it isnt that amazing.

i remember seeing this about a year or so ago, ha.

gj dewd, n33b, noob, n00b, newb, nube.[/quote]

Right. That’s because the banner you saw about a year ago was made by me on a much more basic RS F2P source. http://www.moparisthebest.com/smf/index.php/topic,438392.0.html

br br br.

cool

stop assuming im trolling when im not.

cool <3

Looks very nice :slight_smile:

Good job i was still waiting for this, probably i’ll leech some content from there.
thanks :slight_smile:

Good job Unholy! I may use this c:

[quote=“Fails, post:5, topic:470482”][quote author=The Unholy link=topic=587965.msg4170681#msg4170681 date=1354287391]
This exact source, fails? I somehow, highly doubt that. Now stop trolling
[/quote]
this exact source? bla bla bla, im not loveing trolling. i saw that banner about a year or so ago. jesus loveing christ, i didnt say i saw this exact same source now did i?[/quote]Jumped on the defensive there, Fails.

Features Almost All F2P area NPCs are in the correct location. Most if not all F2P shops should work. Efficient NPC Dialogue. Pickables (Potatoes, Cabbages, Onions and Grain) The wheat windmill works. NPC/Player clipping Teleports require levels and runes. Most if not all F2P consumeables work and provide the right HP. Area music (For all F2P areas except tutorial island) Access to P2P areas isn't possible. Port Sarim boat to Karamja works. A lot, if not all doors work in F2P (including double doors!) 100% tutorial island started. Everything is in the source for you to be able to create 100% tutorial island. You just have to finish where I left off. A couple of other things-

almost everything except the part of tutorial island was already in the server when I released it, may I ask what else you did?

Nice!! :smiley:

[quote=“enzo42, post:13, topic:470482”][quote]Features
Almost All F2P area NPCs are in the correct location.
Most if not all F2P shops should work.
Efficient NPC Dialogue.
Pickables (Potatoes, Cabbages, Onions and Grain)
The wheat windmill works.
NPC/Player clipping
Teleports require levels and runes.
Most if not all F2P consumeables work and provide the right HP.
Area music (For all F2P areas except tutorial island)
Access to P2P areas isn’t possible.
Port Sarim boat to Karamja works.
A lot, if not all doors work in F2P (including double doors!)
100% tutorial island started. Everything is in the source for you to be able to create 100% tutorial island. You just have to finish where I left off.
A couple of other things-[/quote]

almost everything except the part of tutorial island was already in the server when I released it, may I ask what else you did?[/quote]

Most of it really was just support for quests/tutorial island. Packets, send frames, what have you. A couple of minor bits, more doors, quest interface, stuff like that.

[quote=“Uncalled, post:12, topic:470482”][quote author=Fails link=topic=587965.msg4170683#msg4170683 date=1354287547]

this exact source? bla bla bla, im not loveing trolling. i saw that banner about a year or so ago. jesus loveing christ, i didnt say i saw this exact same source now did i?
[/quote]Jumped on the defensive there, Fails.[/quote]
i play offense.

in all seriousness, i just hate assumptions.

He mentions to remove the “anti-leech” you need to do some things which I don’t exactly understand. He says the following “As always, I’ve added an couple of “anti-leeches” and if you’re not capable of fixing them, you should probably consider taking up knitting. All is required of you is to uncomment stuff. One of the anti-leeches is in Constants.java, one if Food.java and one (which stops you compiling) is in UpdateFlags.java”.

I don’t really understand what I have to do for this, if somebody could help me out I would find it very helpful.

Thank-you for the help in advance.

Commenting something out is to add ‘//’ marks or ‘/* */’ which makes the code become a note. Uncommenting it would be removing the marks to make the code work. I’m not going to spoon feed but basically go into UpdateFlags and remove the /CODE/. Same for Food.java in the arrays. For constants, the login coordinates are set to 0, 0 with the proper coordinates commented next to them.

gj

[quote=“M0R3TANK1NG, post:17, topic:470482”]He mentions to remove the “anti-leech” you need to do some things which I don’t exactly understand. He says the following “As always, I’ve added an couple of “anti-leeches” and if you’re not capable of fixing them, you should probably consider taking up knitting. All is required of you is to uncomment stuff. One of the anti-leeches is in Constants.java, one if Food.java and one (which stops you compiling) is in UpdateFlags.java”.

I don’t really understand what I have to do for this, if somebody could help me out I would find it very helpful.

Thank-you for the help in advance.[/quote]
Looks like the anti leech net caught one loaep

<3