Ever since I started using Cinema 4D, polygon efficiency has become less of a worry of mine. It’s an awful habit to just segment the shit out of something and leave it.
iDigitalUniverse(youtube link) was a huge inspiration for me when I was starting, and he teaches sloppy habits for being poly-efficient. I don’t think that’s really a worry for him, because the only thing he worries about is the render (as far as I know).
You would be correct, although they look awful. I’d been at a loss for what would pass as “robot feet”, so I just threw something together real quick.
I’m going to work on reducing the polygons, since the wireframe right now is at the point of most things appearing black, as they’ve been segmented so much. Once I’ve reduced them to the point of being visible to judge, I’ll post a wireframe.