I’ve been playing around with the idea of rewriting the rsc client in html5 just for shit n giggles, I have started writing an OB3 loader for THREE.js you can view the, the loader does not support colors or textures at this time because I forgot how they work and have to research it. I’ve also noticed a few models are drawing weird it may be the way I am reducing the polys into triangle so I will have to look into it. At this time I have dumped the straight ob3 models but plan to write a cache loader at some point. Anyone that is interested playing around with it can feel free.
Just what we need more silab items.
Good luck with your HTML5 client. Hopefully all goes well with it.
Looking cool so far, how are you finding three.js? Nice to see you getting into more web shit too.
What no ES6? Tsk tsk.
I thought you were hosting your own git repository for a second then I checked out getgud. What the fuck lol.
me too lol, gitgud just sounds like a silab product kek
Doesn’t work with my graphics card. Feels bad.
really does your card not support openGL?
I don’t own gitgud.io but its a pretty creative name, I decided to use this git host because they claim to be pretty lax on take down requests, and the ability to freely create private repos.
Interesting. I was thinking about migrating my research documents because if I lost my wiki for my server source I’d kill someone.
Yes it does but WebGL is weird.
you probably need to enable webgl in your browser settings sometimes its disabled.
Visual studio online offers git, continuous integration, Kanban, etc in private repositories for free.
I wanted to jump straight into getting textures loaded for models but had to take a crash course in that which can be called RSC fucked cache system. Having only really played with the rs2 cache you can really come to appreciate the progress they made with the organization of the cache system from the upgrade. The way that files are read and packed have not changed much between rsc and the initial release of rs2 but the organization is a bit fucked in RSC. I needed the texture count but found it was packed in this giant configuration file which is basically every important definition file for RSC. in RS2 they had the sense to separate this.
Also I removed the bzip2 compression on cache files simply because my http://www.jsweet.org/ conversion of the java class didn’t really function and alternatives would need to be modifed to fit with the rsc standard (removing the header and hard setting some options) I didn’t really feel like messing with it so just opted for just repacking the cache with no bzip compression. I wrote this quick pile of silab to get the job done.
You can view the config data dumped in real time here: http://silabsoft.org/configTest.html
but does it have a cool name like gitgud?
Not really, no. But I still think that it’s pretty decent if you’ve got something you want to keep private/semi-private.
Put it this way, doing continuous integration and continuous deployment with Github requires you to tie a half dozen different services together. Doing it with TFS online, it’s all integrated.
inb4 the anti-Micro$oft brigade shows up. XD
Lothy you come in here always proposing ways to make things professional but unless you need it, it just seems excessive