RSC in HTML5 using THREE.js


#41

But couldn’t you just ditch the idea of a cache and just dump all the assets which can be freely edited?


#42

well the cache in its current format can be ditched at some point sure, However caching in general is desireable. I am only keeping the cache in its current format simply for the fact that I need to understand how the engine works to replicate it.


#43

<3 <3 <3 <3 <3

This + the upscaling of the textures means a rebirth of RSC. Make this happen!


#44

upscaling will be put as a TODO since everyone seems interested in it. I am still working on the map format if anyone wants to work on this with me that would be great! just fork and push


#45

Still ongoing?

More text required


#46

still ongoing I’ve been having issues with getting the colors correct for map tiles I also still have an issue with models not loading quite right and its very evident when attempting to create a 3d scene so both issues need to be looked at.


#47

Why html5, anyway? Could have used the unity engine and c# (Inb4 anti-microsoft).


#48

I don’t know. why not?


#49

No particular reason. I just imagine using something like unity would be easier on you.


#50

HTML5 can run in any modern browser - it’ll feel like RSC did when it first came out!


#51

Can has yet? :stuck_out_tongue:


#52

Ever hear of a game called altspace? Its for vive/oculus/gear VR

The game is almost like a fancy web browser for multiplayer viewing, with avatars/characters. The maps and environments are just 3d websites. Anyone can make maps and apps, minigames, etc with three.js – Also aframe which is neat. You host the site yourself and the game loads it.

Some call it the IRC of virtual reality.

I’m not a web dev or a programmer, but it’s as simple as it gets so I had some quick fun messing around for a few minutes

If you have fun with three.js I am sure you would really enjoy this game.