pics or it didnt happen
RSMV with texture support
frank get a life lolz
hold on…[br][br][size=1]Posted on: June 23, 2008, 02:47:59 PM[/size][hr]
src or its shopped
unhandled and frank are you nolifers depending on images to stay alive?
cant you atleast download it and see.
also why would i post the sourcecode (leechers)
[quote=“cccclllllllllllllllllllll, post:5, topic:214762”]unhandled and frank are you nolifers depending on images to stay alive?
cant you atleast download it and see.
also why would i post the sourcecode (leechers)[/quote]because without the rsmv source code, you wouldnt have done anything
also because it was released under the gpl
put the source up - we want to see if you actually converted the texture triangles to UV or cheated and used a mask.
edit : fuck the leachers - put the source up and i’ll post the method for creating your own static 3d models in .dat format to which you can edit and make them textured.
[quote=“MrPotatoHead, post:7, topic:214762”]put the source up - we want to see if you actually converted the texture triangles to UV or cheated and used a mask.
edit : fuck the leachers - put the source up and i’ll post the method for creating your own static 3d models in .dat format to which you can edit and make them textured.[/quote]its got nothing to do with leechers, the license requires it
Tried it - it aint UV coords but nice try anyway.
try model 1647 - a willow tree
opps forgot about the license
il upload the sorce later k?
Later? What the fuck is wrong with you?
k00dr unlike some people i had a gcse exam the next day and it was realy late so shut ur mouth?
you had enough time to load the site, read that comment, and post that reply, yet not enough time to post the sources?
He’s simply too busy to post it. Let’s just forget about the source and wait for new awesome posts.
brb calling the internet police
Internet police are busy tracking down an access violation in module OMFGimanoob.dll
I can tell you what he did if he doesn’t post the source.
He’s b&.
This is how I attempted to do textures, Didn’t go so well…
/**
* Class:Texture
* User: Silabsoft
* Date: Jun 24, 2008
* Time: 9:17:36 AM
*/
package com.silab.engine.texture;
import java.awt.*;
import java.awt.image.BufferedImage;
public class Texture {
public static BufferedImage[] textures = new BufferedImage[50];
public Texture(Component c){
for (int i = 0; i < 50; i++) {
textures[i] = ImageUtilities.getBufferedImage("textures/texture_" + i + ".png",c);
}
}
public TexturePaint getImage(int i) {
return new TexturePaint(textures[i],new Rectangle(textures[i].getWidth(),textures[i].getHeight()));
}
}
g2d.setColor(face.color);
if(face.texture != -1){
g2d.setPaint(texture.getImage(face.texture));
}
g2d.fillPolygon(face);
however it really did enjoy messing up
Not Bad.
You’ve thrown the textures at it haven’t you
My attempt - left image shows map size and position in magenta, right image shows correctly textured model.
Can’t get my cad software to show it any brighter!!!
Is he banned? i thought he was just warned? give him time to upload.
He was aaa801 evading, so yeah, he’s banned.
Ah well. Pity we couldn’t see the source.
As it is, the program seems to texture in ortho mode so i can’t tell wether he’s gone to all the trouble of calculating the UV co-ords, he seems to texturing the grid as well?
Bad use of glEnable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_2D);
He seems to have figured out that the low colour numbers in the .dat relate to textures - not sure if there should be a lookup table as some numbers don’t seem to match the textures.
EDIT: use texture if M[] > 1 else use color.
Might have figured out that the model triangles are textured according to the contents of M[], but these relate to the mapping ‘triangles’. hard to tell again because of the ortho mode texturing.
He hasn’t made sure ALL of the textures are 128x128, some don’t load.
Need to take another look at the textures and see if there is any 0 compression. You could add the extra pixels anyway and then offset the UV coordinates to compensate.
Maybe someone can get the source?
Doesn’t matter anyway, i’ll post some source (when it’s finished :eek: )