Heavily inspired by RuneScape Classic, Shard Master Classic is a game that I hope to actually “finish.”
Written on top of my engine, Envel II, this game offers graphical capabilities that RuneScape Classic could not offer at its time such as shadows, textured landscape, perspective correct texture mapping, slightly higher resolution, and 3D walls.
There is no click-move style of gameplay in Shard Master Classic, movement is done with WSAD.
Lots of stuff here in this update
Items / Inventory
Memory usage cut down and game runs faster due to graphical cutbacks
EDIT: forgot to mention that to drop an item you have to right click it[/size][/font]