Heres a pic of a Frigate for my MMORPS that i am working on, c&c is welcome
and here it is in a asteroid field
(not that i have updated the bridge since that pic was rendered, and i will get it uploaded shortly.)
Heres a pic of a Frigate for my MMORPS that i am working on, c&c is welcome
and here it is in a asteroid field
(not that i have updated the bridge since that pic was rendered, and i will get it uploaded shortly.)
Photoshop a texture for the space ship thing.
yeah true, but I’m not going to start texturing until i like the finished model
Why did you post it then?
i wanted to see what you thought of them, but i will be posting more pics here anyway
[quote=“h1 sk1ller, post:4, topic:369897”][quote author=shrogg link=topic=466016.msg3408229#msg3408229 date=1290476125]
yeah true, but I’m not going to start texturing until i like the finished model
[/quote]
Why did you post it then?[/quote]It’s called posting them so he can get people’s opinion on how he can approve what he has done.
For some reason it looks quite familiar.
uhm, the pillar of autumn from halo? thats where i got like 2 ideas from the front bit for but other than that it went off my concept art
To be honest shrogg, the model is nothing special at all until you texture it, so it’s better to texture before you ask for criticism.
yeah, ok, im in the prosess of getting the go on this model from my client dev and the info on how big the textures can be, but atm it is slightly textured with a few funky tech textures
?
[quote=“Frell, post:11, topic:369897”][quote author=shrogg link=topic=466016.msg3415402#msg3415402 date=1291004306]
from my client dev
[/quote]
?[/quote]
oh, i should add that this is for my mmorps, thats what i mean by client dev, and i have just got the instruction to keep the polys at around 700-1k, but the max detail is 3000