Tap Tap Adventure || Browser-based 2D MMORPG

Ok so I’m level 22, and I want to kill the boss but he’s too op. Been grinding out killing snakes for a while. You should add maybe another mob in that lava area that gives more exp than snakes.

I didn’t die, nor stopped working on Tap Tap Adventure. Inventory is now Fixed, Working on Character Skills (Bloodsucking, Stunning) and a new Character Info screen.

Well I was looking forward to trying this out however, it just loads at the screen forever where i put it username pass and email. Am I doing something wrong?

[quote=“mrbad23, post:23, topic:549051”]Well I was looking forward to trying this out however, it just loads at the screen forever where i put it username pass and email. Am I doing something wrong?

[/quote]
Just an issue for you, worked perfectly fine for me? :stuck_out_tongue:

The main game is down as I have no funds for VPS. Will be put back online when I’m finished improving it.

Have you created a proper combat system? If you make a good one, then it will easily become popular.

Combat Formulas have been rewritten, PvP as well. For the future, I’ll slow down attack speed of certain weapons accordingly. Here’s a look at the formula.

Suggestions are welcome.

EDIT: yes, the combat system was decent to begin with.

what happened to this, is it still in development?

Click that sexy link, the new version is online :slight_smile:

[quote=“Mezzyscape562, post:27, topic:549051”][quote author=Rodgerwilco link=topic=667960.msg4483863#msg4483863 date=1432525844]
Have you created a proper combat system? If you make a good one, then it will easily become popular.
[/quote]
Combat Formulas have been rewritten, PvP as well. For the future, I’ll slow down attack speed of certain weapons accordingly. Here’s a look at the formula.

Suggestions are welcome.

EDIT: yes, the combat system was decent to begin with.[/quote]
That combat formula makes very little sense, do you have any idea what you are doing?

[quote="-Nothing, post:30, topic:549051"][quote author=Mezzyscape562 link=topic=667960.msg4483917#msg4483917 date=1432573537]

Combat Formulas have been rewritten, PvP as well. For the future, I’ll slow down attack speed of certain weapons accordingly. Here’s a look at the formula.

Suggestions are welcome.

EDIT: yes, the combat system was decent to begin with.
[/quote]
That combat formula makes very little sense, do you have any idea what you are doing?[/quote]

I’m not gonna explain it to you. Trust me, I know what I’m doing.

Games back up and running! W00t, teh addiction :slight_smile:

Can’t even modify my damn threads anymore. Great job Mopar -.-

Ask a moderator to refresh the time limit for you being able to edit your posts.

[CENTER]The point behind this project is to continue the development of BrowserQuest whilst also working to improve my programming skills. The goal of the project, is to offer an MMORPG that is playable from almost any device. Taking away the BrowserQuest local storage and implementing a database, I seek to allow a player to continue progress from one device to another.

Website: TapTapAdventure
Forum: Tap Tap Adventure Forum

[SPOILER=Media]






[/SPOILER]

[SPOILER=Changelog]
July 23, 2015:

  • Server enhancements (can now process 12x the data)
  • Guilds are now in development
  • Admins now show up as red in local chat
  • Camera & Rendering Improvements

July 22, 2015:

  • Tutorial now has music
  • Some areas have music added
  • Client enhancements allow for faster loading
  • NPC Respawn rates now back to their initial rate (too many complaints)
  • Marketplace System nearly done
  • Fixed a blocked ladder in the mice cave
  • Under the sea ship wreckage now displays properly upon entering
  • Ship Wreckage has fixed doors now

July 21, 2015:

  • Decreased NPC re-spawn rates from 60 seconds to 25 seconds.

July 20, 2015:

  • Began work on Player Market
  • Added player wanted levels (They can be attacked anywhere, by anyone)

July 19, 2015:

  • Fixed dungeon door getting a player stuck
  • Higher level monsters give off more EXP
  • EXP System has been changed
  • Maximum Level is now 165
  • The ship under the sea now leads to a new area (new boss)
  • An empty area now has a boss (Under the Sea)
  • Map Fixes around Under the Sea
  • Fixed Abilities (Passive & Active). Drag from Character Screen into the Quick Bar
  • Added a Store System
  • QWERTY buttons in the quick bar changed to QERTY

July 18, 2015:

  • The FPS now changes accordingly
  • Archer armours and weapons now have stats
  • Started working on a fullscreen mode

July 17, 2015:

  • EXP Bar Freezing fixed (Due to an error)
  • Fixed Firefox Crashing & Improved its stability
  • Items now display in the target HUD as you hover over them
  • Players now have 10 Inventory Spaces
  • Kill 25, 100, 200, 500 Quest has been changed to 25, 50, 100 & 200 for rewards

July 16, 2015:

  • Drop Rates of Pendants, Armours, Weapons and Rings has been increased
  • Pendants now give an extra XP on each kill
  • Player now stops walking when attacks
  • Item Info screen now shows Melee Weapons & Armours
  • Burgers have been added to a few areas

July 15, 2015:

  • Released 8 new Map Areas, and Improved door systems
  • Fixed NPC Disappearance Bug

July 14, 2015:

  • More work on the map
  • Double EXP Enabled (Allows players to find bugs quicker)
  • Map Fixes (Inaccessible & Misleading Doors)

July 13, 2015:

  • Bug where Player Info screen would not be accessible after death
  • Started work on Temple Map

July 12, 2015:

  • Improved Stability
  • Slowed Down Movement Speed & Attack Speed
  • Altered Goblins’ Drops
    [/SPOILER]
    [/CENTER]

Looks pretty dope tbh, you made all the images for the game yourself? I love that shipwreck in near the penguins :stuck_out_tongue:

Game Updates:
July 25, 2015:

  • Mobs Roaming disabled for further modifications
  • Bank System started as well
  • Snow Potions and Black Potions now dropped by all monsters
  • Snow and Black potions chances increased to 40% as opposed to 10%

July 24, 2015:

  • Moderator Ranks Added
  • More server improvements
  • Bows can now fire
  • Monsters now roam, moving from one location to another

July 23, 2015:

  • Server enhancements (can now process 12x the data)
  • Guilds are now in development
  • Admins now show up as red in local chat
  • Camera & Rendering Improvements

This game is raw, people should join in and see whats up and give it a try, my in game name is “Drake” add me hmu in game, ill help ya out.

Plus, i did the quests needed to learn new skills, but i never got them… anything you guys could do?

Please try the new version. We’ve updated it so much it only resembles browserquest due to the map. Which will be completely redone within a month or two. We’re expecting the beta release with API integration and fully optimized for all devices in July or August.