[CENTER]The point behind this project is to continue the development of BrowserQuest whilst also working to improve my programming skills. The goal of the project, is to offer an MMORPG that is playable from almost any device. Taking away the BrowserQuest local storage and implementing a database, I seek to allow a player to continue progress from one device to another.
Website: [URL=http://“http://taptapadventure.com”]TapTapAdventure[/URL]
Forum: [URL=http://“http://taptapadventure.com/forum/”]Tap Tap Adventure Forum[/URL]
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[B]July 23, 2015:[/B]
- Server enhancements (can now process 12x the data)
- Guilds are now in development
- Admins now show up as red in local chat
- Camera & Rendering Improvements
[B]July 22, 2015:[/B]
- Tutorial now has music
- Some areas have music added
- Client enhancements allow for faster loading
- NPC Respawn rates now back to their initial rate (too many complaints)
- Marketplace System nearly done
- Fixed a blocked ladder in the mice cave
- Under the sea ship wreckage now displays properly upon entering
- Ship Wreckage has fixed doors now
[B]July 21, 2015:[/B]
- Decreased NPC re-spawn rates from 60 seconds to 25 seconds.
[B]July 20, 2015:[/B]
- Began work on Player Market
- Added player wanted levels (They can be attacked anywhere, by anyone)
[B]July 19, 2015:[/B]
- Fixed dungeon door getting a player stuck
- Higher level monsters give off more EXP
- EXP System has been changed
- Maximum Level is now 165
- The ship under the sea now leads to a new area (new boss)
- An empty area now has a boss (Under the Sea)
- Map Fixes around Under the Sea
- Fixed Abilities (Passive & Active). Drag from Character Screen into the Quick Bar
- Added a Store System
- QWERTY buttons in the quick bar changed to QERTY
[B]July 18, 2015:[/B]
- The FPS now changes accordingly
- Archer armours and weapons now have stats
- Started working on a fullscreen mode
[B]July 17, 2015:[/B]
- EXP Bar Freezing fixed (Due to an error)
- Fixed Firefox Crashing & Improved its stability
- Items now display in the target HUD as you hover over them
- Players now have 10 Inventory Spaces
- Kill 25, 100, 200, 500 Quest has been changed to 25, 50, 100 & 200 for rewards
[B]July 16, 2015:[/B]
- Drop Rates of Pendants, Armours, Weapons and Rings has been increased
- Pendants now give an extra XP on each kill
- Player now stops walking when attacks
- Item Info screen now shows Melee Weapons & Armours
- Burgers have been added to a few areas
[B]July 15, 2015:[/B]
- Released 8 new Map Areas, and Improved door systems
- Fixed NPC Disappearance Bug
[B]July 14, 2015:[/B]
- More work on the map
- Double EXP Enabled (Allows players to find bugs quicker)
- Map Fixes (Inaccessible & Misleading Doors)
[B]July 13, 2015:[/B]
- Bug where Player Info screen would not be accessible after death
- Started work on Temple Map
[B]July 12, 2015:[/B]
- Improved Stability
- Slowed Down Movement Speed & Attack Speed
- Altered Goblins’ Drops
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