What the fuck, Cinema 4D

Why does this keep happening



It’s seamless, I used one cube and didn’t detach anything, and light still manages to escape through the corners.

Currently got this problem in 3ds max as well :confused: are you using vray by any chance?

thought this was going to be a thread about C4D R14 having a new sculpting feature

apparently not.

I don’t really see what could be going wrong here, its very weird.

Fixed it, I guess. Clicking on the light object, going to the shadow tab, and raising the density above 100% seemed to fix the problem.