[WIP] 3ds Max Bedroom Scene

It’s my bedroom in fact, work in progress. Mainly doing this so I can see whether wall mounted dual monitors would suit my current desk… the verdict, just about :stuck_out_tongue:

It’s a bit bare at the moment, there was a bed too but I temporarily removed it because cloth modifier was playing up.
Noise was added post render in photoshop, not sure if I like it or not…

More pictures to come.

yes! youre back at it!

trying :stuck_out_tongue: I always get distracted by playing around with lighting for ages so I never get anything done :frowning:

Why did you take a photo of your room? [size=2pt]sarcasm[/size]

[quote=“TabbyKiller, post:4, topic:452729”]Why did you take a photo of your room? [size=2pt]sarcasm[/size][/quote]itz nawt a foto u asshole he maed da pic uzing graphicz

I think you will always kick the shit out of my renders

Now, where’s Mr.Linksys :frowning:

Very nice Charlie :D. Hoping to see your bed come out nicely.

Thanks for the criticism so far guys, it really does help my motivation! :slight_smile:

Got this done just this morning, it’s only a preview render as the GI was only set to medium and the resolution was a lot smaller, but I’m pleased with the geometry:

Off to work now, but later I’ll draw up a texture in photoshop and apply that to the bed.

That is TRULY amazing, keep it up!

There is irl, I have wall mounted guitars and shit to model yet don’t worry :stuck_out_tongue:

I’m gonna call the bed finished for now, semi happy with it I think, gonna do a tiny bit of material tweaking though.

Hated how this render came out but here :confused:

Your room looks like a prison.

lower the collision thickness on all the cloth lol

I wish I could help you get rid of those blotchy renders… No clue what setting it is :\ Best advice would be to render out at 1600x900 and scale it down to about 900x450

[quote=“Frell, post:14, topic:452729”]lower the collision thickness on all the cloth lol

I wish I could help you get rid of those blotchy renders… No clue what setting it is :\ Best advice would be to render out at 1600x900 and scale it down to about 900x450[/quote]
What would that be to fix? I used a subdivided plane over about 30 cylinders spread over the mattress to cause the wavy effect, and then applied the shell modifier of about 1.5cm (real scale) to give it thickness, I think it’s just the material that’s the problem.

I think the cause of that was a setting I had in the vray sun light, I had it set to overcast, which means lots of clouds in the sky (right?). Set it to clear now (and tweaked a couple of other settings), and set the GI to very low, so the quality is a little lower, and it produced this:

Notice the light leakage in the ceiling? That’s what I’m worried about, I mean I can easily use the healing brush in photoshop to fix it, but it never looks quite the same.

Just realised I’ve cut out part of the roof skirting on the top left side as well, whoops :expressionless:

edit: fixed the roof, changed more settings, turned the blinds round too… I bledy hate lighting, and idek how the reflection in the back of the monitor got there…

http://www.spot3d.com/vray/help/150SP1/tutorials_interior.htm

I barely remember anything about vray, and what I do is only C4D :s But the tutorial above is max based and helped me even in C4D. You can even download the scene and see how they made the roof etc.

Though I model in max I know nothing about its cloth systems etc :s

cloth simulator/cloth nurbs. it’s not like it’s an effect, he actually modified the mesh

if you’re using 3ds then im not sure, but c4d it’s very easy, and there’s a lot of tutorials on youtube.

Not quite, I used a plane and then placed about 30 cylinders over the mattress in a random arrangement, then used the cloth modifier to make the plane fall on top of the cylinders and the mattress, this caused the messy effect, then applied the shell modifier for thickness, and meshsmoothed it to round off the edges.

Cheers frell, will take a look at that in a mo.

[quote=“SilentCJ, post:19, topic:452729”][quote author=Cole1497 link=topic=555605.msg4069599#msg4069599 date=1344224389]
cloth simulator/cloth nurbs. it’s not like it’s an effect, he actually modified the mesh
[/quote]
Not quite, I used a plane and then placed about 30 cylinders over the mattress in a random arrangement, then used the cloth modifier to make the plane fall on top of the cylinders and the mattress, this caused the messy effect, then applied the shell modifier for thickness, and meshsmoothed it to round off the edges.

Cheers frell, will take a look at that in a mo.[/quote]you amaze me more and more every day o.o