The starting mesh was modeled by hand in 3DS Max, and then the program it is in right now is ZBrush which is basically digital clay sculpting.
starting an unannounced project, heres where I am:
My first sculpting attempt if some ref, very rough and alot of wrong anatomy. I took it into photoshop and did alot of correcting myself with my own knowledge of anatomy since its easier to lay down ideas in PS.
Ignore the head, its a placeholder ill be sculpting separately.
My new version after fixing alot of blatant errors and fixing alot of proportion errors
Still lots to fix, im on burnout right now
Yes all my sculpts of anatomy usually start -------> get finished but look like shit and I get burned out and go do something else for a bit ----------------> come back and notice everything wrong and fix it by eye.