New bedroom [WIP]

So while the audi is on halt I’m doing this, moving into a new room in my house and want to get an idea of where the furniture will go etc :slight_smile:

Still a working progress of course, but I promise this one will get finished!

For those of you that don’t know, all this is made using 3ds max.

Now the bed covers are only placeholder from a previous project so they will be getting sorted, still deciding on the design yet.

Looks good, but it looks like the bed legs could use more support. :slight_smile:

Looks really cool :slight_smile:

We should live in it together, just me and you, for all of eternity. I pledge my alliance to the united silent cj commission. Take me with you to lands never traversed before, we can make our own mapdata for our world as we see fit my lovely cj. You will forever be apart of me. :slight_smile:

Thank you :slight_smile: looking at it now I agree, will make changes.

Cheers my dear :slight_smile:

Oh pure you’re ever so romantic

Looks good, however I think the triangles extending off the walls should be a bit smaller. Also, who puts a dresser over a window?

I’m doing it based on the actual dimensions of the room, so can’t really change that… believe me if I could I would :stuck_out_tongue: and yeah the placement of the objects is all very temporary.

Love the symmetry modifier :slight_smile: such a simple piece of furniture was lots of fun to make.

This:

Becomes this in 2 clicks:

Becomes:

And finished :slight_smile:

I like. It looks good.

Are you going to be using them in some game? They look really realistic.

You should use some specular maps on that wood to give it a realistic sheen

this image explains it a little: http://portfolio.01alek.com/images/textures_01.jpg

Spec map is just a black and white map that makes the sheen intensity vary realistically. You can just convert the original texture to black and white and add a harsh brightness/contrast and use it

It can depend on the type of furniture though, some furniture is totally smooth cause its been polished to death

Oh the last picture, love it!

Cheers guys :slight_smile:

Nah, if I was using in a game they would be much lower poly and I’d have to use normal mapping. The end result will be a photorealistic quality render of what my future room will look like :slight_smile:

[quote=“Frell, post:11, topic:539842”]You should use some specular maps on that wood to give it a realistic sheen

this image explains it a little: http://portfolio.01alek.com/images/textures_01.jpg

Spec map is just a black and white map that makes the sheen intensity vary realistically. You can just convert the original texture to black and white and add a harsh brightness/contrast and use it

It can depend on the type of furniture though, some furniture is totally smooth cause its been polished to death[/quote]
Thanks Frell, nice to get some feedback from a peer, I definitely agree it’s missing something and it’s the exact same with any other wood pieces I’ve created. I haven’t personally looked into specular maps so that’s one for my list, I only really know about bump, diffuse and normal maps.

All the furniture pieces are based on Ikea’s stuff, so this is the actual product here: http://www.ikea.com/gb/en/catalog/products/40250959/

I know the colour is off but I think it’s just the studio lighting, as I referenced the exact same textures for the furniture they provide on the website.

Hey Charlie, hope the floods didn’t hit you too hard! This is looking good, keep it up :slight_smile:

[quote=“Ambokile, post:14, topic:539842”]Hey Charlie, hope the floods didn’t hit you too hard! This is looking good, keep it up :)[/quote]I think he was hit moderately hard.

The main rail route into Devon and Cornwall remains cut off by the problems caused by the flooding and the storm damage but a line from Somerset to Exeter closed by a landslip on Saturday has reopened.

[quote=“Pure_, post:15, topic:539842”][quote author=Ambokile link=topic=658687.msg4406233#msg4406233 date=1392067010]
Hey Charlie, hope the floods didn’t hit you too hard! This is looking good, keep it up :slight_smile:
[/quote]I think he was hit moderately hard.

I mean him personally (house, car, etc). I know Cornwall was affected but hopefully his house was okay (four houses about 15m from me have a foot of water in them :|)

[quote=“Ambokile, post:16, topic:539842”][quote author=Pure_ link=topic=658687.msg4406234#msg4406234 date=1392067210]

I mean him personally (house, car, etc). I know Cornwall was affected but hopefully his house was okay (four houses about 15m from me have a foot of water in them :|)[/quote]
It’s not been too bad at my house to be fair, couple miles down the road it’s knee deep and waves of up to 75ft (we’ve had the red bull storm chasers down!), but I live on a bit of a hill so not too affected.

However… as my house is currently a construction site (house extension), hence why I’m building these models, it has been really loud! See below :stuck_out_tongue:

Are you calling him fat?

[quote=“SilentCJ, post:17, topic:539842”]It’s not been too bad at my house to be fair, couple miles down the road it’s knee deep and waves of up to 75ft (we’ve had the red bull storm chasers down!), but I live on a bit of a hill so not too affected.

However… as my house is currently a construction site (house extension), hence why I’m building these models, it has been really loud! See below :P[/quote]

Ah, okay. Well the models look good - keep it up!

You’ve gotten a lot better since I stopped making my crappy traced models, awesome stuff dude. You and Frell oughta teach me a few things, I finally decided to move from Metasequoia to Maya after 3 years.