Cheers guys
Nah, if I was using in a game they would be much lower poly and I’d have to use normal mapping. The end result will be a photorealistic quality render of what my future room will look like
[quote=“Frell, post:11, topic:539842”]You should use some specular maps on that wood to give it a realistic sheen
this image explains it a little: http://portfolio.01alek.com/images/textures_01.jpg
Spec map is just a black and white map that makes the sheen intensity vary realistically. You can just convert the original texture to black and white and add a harsh brightness/contrast and use it
It can depend on the type of furniture though, some furniture is totally smooth cause its been polished to death[/quote]
Thanks Frell, nice to get some feedback from a peer, I definitely agree it’s missing something and it’s the exact same with any other wood pieces I’ve created. I haven’t personally looked into specular maps so that’s one for my list, I only really know about bump, diffuse and normal maps.
All the furniture pieces are based on Ikea’s stuff, so this is the actual product here: http://www.ikea.com/gb/en/catalog/products/40250959/
I know the colour is off but I think it’s just the studio lighting, as I referenced the exact same textures for the furniture they provide on the website.